2004
Speed Spell
1–6 jugadores · 0 min · 8+
Speed Spell starts by splitting the 120-card letter deck among the players. Each player draws a hand of 5 cards from their deck, and one player starts by laying down one or more letters together on the table that can form part of a word.
Then without taking turns, players place cards from their hand on either end of any letter group on the table. A player can start a new group with 1 or more cards if and only if all other groups have at least 3 letters. After playing cards, players fill their hand back out to 5 cards from their deck.
Once a player adds to a group to spell a valid word of 4+ letters, they say the word aloud and claim all its cards to place in their winnings pile. But a newly claimed word can be stolen by another player if they lay down a single card could be added to an end of the word to make another word. (E.g. STUN can be stolen by adding a T to make STUNT, and stolen again by adding an S to make STUNTS.)
The game ends once one player has run out of cards in both their deck and hand. Each player's score is 1 point per card in their winnings pile, minus 1 point per card still in their deck and hand. The highest score wins.
There is also a turn-based version, with these differences:
Hands have 7 cards, not 5.
Words must have 5+ letters, and to start a new letter group, all other groups must have 4+ letters.
A player may also move a letter from the end of one group to an end of another group, as long as at most one group has 3- letters.
During their turn a player takes as many actions as they wish, after which they fill their hand back up to 7.
Words claimed during a player's turn may still be stolen by other players.
Reglas y estrategia
Las fuentes de esta edición aún necesitan preparación o revisión.
Preparar conocimiento de reglas
Necesitamos las reglas originales para responder con fiabilidad.
Inicia sesión para enviar un reglamentoPregunta sobre Speed Spell
Las respuestas muestran sus fuentes. Te avisaremos si la evidencia falta o no es clara.