
1989
A la carte
2–4 players · 30 min · 8+
In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook's recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone's plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can't exceed two, because over-spicing the dish ruins it and you have to throw it in the trash!
The 2009 version includes some changed rules, a new victory condition, additional recipes and some new mechanics in comparison to the 1989 version.
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Sign in to submit a rulebookAsk about A la carte
Answers show their sources. When the evidence is missing or unclear, we’ll say so.
Find a copy
Some links may earn GamesBond a commission. Prices and availability are set by the retailer.