Age of Renaissance

Age of Renaissance

Jared Scarborough , Don Greenwood (1996)

6.2
Puntuación BGG 2.3K votos
3-6 jugadores Mejor: 5-6 120-300 min 12+
Complejidad Pesado — 3.9/5
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A game that is often described as a semi-sequel to Civilization. Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time. The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.

Publisher The Avalon Hill Game Co , Descartes Editeur Artista Kurt Miller, Stephen Langmead
Recomendado: 4-6 jugadores Extensive use of text - massive conversion needed to be playable

Inteligencia de la Comunidad BGG

6.2

Media Ponderada

2.3K

Puntuaciones

3.0K

En Propiedad

425

En Listas de Deseos

Desv. Est.: 1.74 Buscando: 136 En intercambio: 129 Rango de Estrategia: #1090
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