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1998
Contract Madness
2–6 players · 0 min · 6+
The players negotiate a contract that the loser of the game has to reward the winner in some way.
Everyone begins with $1000, two letter cards, and a pawn on the start square. Each players roll in the dice and moves one's pawn in turn. The space one lands on tells the player was action must be done: collect a letter, conduct an auction for a letter, hold a lottery, etc. The winner is the first person who can spell "C-O-N-T-R-A-C-T" with the letters one has or has $200 for each letter missing from the word.
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