
1978
Elf gegen elf
1–2 players · 0 min
Each player has a goal keeper and 10 field players. Movement and ball handling are determined by the starting spaces of the playing figures. After the third turn and after every turn following the playing field is changed by shifting inserts with playing spaces printed on them, which are visible through transparent spaces on the game map. The inlays are also shifted before resolving certain standard situations (foul, corner ball) After 11 turns halftime is called and after another 11 turns the game ends. The player who manages to achieve the most goals wins the game.
—user summary
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Sign in to submit a rulebookAsk about Elf gegen elf
Answers show their sources. When the evidence is missing or unclear, we’ll say so.