← All games
Fred

2007

Fred

4–8 players · 0 min

Players take turns drawing cards that require them to pass a test. There are six types of tests: uncomfortable, revolting, awkward, mischievous, easy, and self-serving. When players pass a test, they may receive Credit or No Credit.

If a player does not pass a test, he may be eliminated from the game. If a player cannot pass a test due to circumstances outside of his control, the test is declared a dud and the player draws again.

The goal is to remain in the game and collect 4 credits.

Rules and strategy

Source knowledge for this edition still needs preparation or review.

Prepare rules knowledge

Source rules are needed before we can answer reliably.

Ask about Fred

Answers show their sources. When the evidence is missing or unclear, we’ll say so.

Press Ctrl+Enter (⌘+Enter on Mac) to ask.