2025
GrammaristA1
2–6 players · 30 min · 13+
One day, while on the way to buy bananas for his mother, Tèo became distracted by the colorful lights around him and fell into a hole.
When he woke up, he found himself standing in front of his house, but he could clearly feel that this was not his home, but a strange and meaningless world.
There, elephants fly in the sky, a pilot sleeps under the sea, and cats dance in the bathroom. Tèo becomes anxious and homesick. He wants to return home to his mother.
You are another child who is also lost in this world. But unlike Tèo, the door back home has long been closed. The only way out now is to help Tèo gather enough information about this strange world to open the door again and return together.
Game Overview:
- Each player starts with 7 cards in hand. On their turn, a player may play one card to continue the sentence.
- If the card is placed correctly, the player safely ends their turn.
- If the card is placed incorrectly, the player must either take all cards from the sentence into their hand or lose points and skip their next turn, depending on the game mode.
- Sentences do not need to make sense; they only need to be grammatically correct.
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Sign in to submit a rulebookAsk about GrammaristA1
Answers show their sources. When the evidence is missing or unclear, we’ll say so.