
2009
Kenta
3–5 players · 45 min · 12+
How many choices do we make every day? What if the first one had an influence on all the others? Can we predict what will happen to us depending on the color of the shirt we decided to wear this morning? And what about the choices of others, do they affect ours? Can we go to bed resting assured that all our objectives have been met?
Kenta throws players into uncertainty, into chaos, into the others’ influences on our own destiny. It is a race, not against time, but against the unpredictable. The Kenta Finish line marker moves at the players’ will and crossing it first does not guarantee victory.
In this chaotic race, once a player has crossed the Finish line, all players sprint by adding up points achieved during the race itself, their cards, and secret objectives for each player. Thus, even if you cross the Finish line first, victory may not be yours!
Links:
http://kokorin.wordpress.com/2009/03/15/kenta-acabado/
http://kokorin.wordpress.com/proyecto-kenta/
Rules currently available:
in English by Carmen Méndez: http://kokorin.wordpress.com/files/2009/10/kenta_english_.pdf
in Spanish by Víctor Melo: http://kokorin.wordpress.com/files/2009/09/kenta-reglamento.pdf
and in Catalan by Marc Figueras: http://eoficina.e.telefonica.net/sites/0917/Org450082/pwe/pwe/kenta-reglament_CA.pdf
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