Mad Dogs & Englishmen: Wargaming India 1798-1859
About this game
The 1st volume catered for colonial wargaming across a fairly long time line and in multiple theatres. This new 2nd volume is honed back to India alone, but seeks to split the conflicts across a time span of around 60 years, effectively from the 4th Anglo-Mysore War to the Indian Mutiny.. For 15-28mm figures, the more the merrier. Card enhanced set of rules. –description from the publisher
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.
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