
2000
Monopoly: X-Men
2–6 players · 120 min · 8+
Pit yourself against your opponents as you collect your team of mutants, each with their own extraordinary powers and abilities. Make deals and build X-Men Training Bases to increase your dominance of the board until you - as Mutant leader - are the only player remaining.
Game features include: X-Men & Villain Training Bases and Headquarters, Good & Evil Mutant cards, Deed Cards with character biographies on the back, Custom Playing board, 8 Custom Pewter Game Tokens, Custom Money and Banker's Tray, and 2 Dice.
A variant on the Monopoly theme, here players choose a mutant leader (such as Mystique, Storm, Professor X, Cyclops or Magneto) and recruit other X-Men and villains from the Marvel universe for their team.
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Sign in to submit a rulebookAsk about Monopoly: X-Men
Answers show their sources. When the evidence is missing or unclear, we’ll say so.