
2003
Redneck Life
2–6 players · 60 min · 13+
Do you say Redneck like it's a bad thing?
A roll of 2 dice determines the grade you complete in school, which sets you up for one of 11 fabulous careers such as Mullet Salon Operator or Monster Truck Announcer.
Journey through Blue Collar Americana by going into debt to purchase a vehicle, get married, divorced, re-married, purchase a home, and raise a passel of young'ens.
Through accidents and brawls, players lose teeth during the game. Buy some back if you can... as the player with the most teeth remaining at the end of the game wins!
Some card examples: New business venture: Steal and sell wheelchairs. Collect $300. Accidentally break industrial scale at feed store while weighing yourself. Pay $200 for repairs. You need more time to watch TV You may divide your young'uns between the other players.
Expanded by:
Redneck Life: Bustin' A Gut! Expansion
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