Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

Albert A. Nofi (1970)

5.5
BGG Rating 32 votes
1-2 players Best: 2 240 min 12+
Complexity Heavy — 3.3/5
View on BoardGameGeek

About

Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D. An Historical Simulation Game, the time is: afternoon, 25 October 1415. RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD) 20 different scenarios Melee and Fire combat Bonus PanzerBlitz mini-game Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes. During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.

Publisher SPI (Simulations Publications, Inc.) Artist Redmond Aksel Simonsen
Recommended: 1-2+ players Moderate in-game text - needs crib sheet or paste ups

BGG Community Intel

5.5

Weighted Avg

32

Ratings

163

Owned

33

Wishlisted

Std Dev: 1.99 Wanting: 16 Trading: 5
Reviews

Reviews

0 reviews

No reviews yet. Be the first to write one!

Table Talk

Table Talk

Log in to join the conversation.

No comments yet. Be the first to share your thoughts!