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2003
The Abductinators
2–6 players · 0 min
From the rulebook:
The players play the parts of alien Abductinators, sneaking through Grandma’s house late at night, trying to abduct the people there. The game uses pawns on a board to represent the aliens and humans in the house. The players choose their aliens’ actions by selecting action cards from their hands.
The humans act randomly: they get their actions dealt to them, no choice involved.
Gameplay is fast-paced and a bit silly. Sound effects, sloganeering and talking smack are all in the spirit.
Rules and strategy
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