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1927
The Flying Four
2–4 players · 20 min
This simple track game is one of the many that tried to capitalize on Charles Lindbergh's famous 1927 transatlantic flight. The game is intended to show the education of a flier from the beginning of flight school and ending with a successful flight to Paris. Players start on space #1 (The Flying School) and use a spinner to advance their plane token. Several spaces instruct the player to either move forwards or backwards on the track. The first player to reach space #132 (Paris) by exact count wins.
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