← All games
Timbuktu

1993

Timbuktu

3–5 players · 60 min · 10+

In this game each player takes the role of a caravan leader. The number of camels within a caravan depends on the number of players. Each camel is loaded with a lot of goods, and the goal of the game is to carry all the goods from the starting position to the final oasis: Timbuktu.

However, during the course of this journey, the caravans stop at other oases. Once all camels arrive at an oasis, and night falls, thieves attack the caravan and steal different goods. While moving from one oasis to another, players receive different clues about the nature of the thefts. Each player has a different clue, and although clues are passed around, only one player receives three of the total five clues. From the actions of the other players (caravan leaders), the clues have to be guessed and camels have to be relocated, in order to save all the goods from the thieves.

The next morning, the caravan continues its way towards Timbuktu, and players are challenged with different clues again. The object of the game is to be the trader left with the most value in goods when they arrive at Timbuktu.

Rules and strategy

Source knowledge for this edition still needs preparation or review.

Prepare rules knowledge

Source rules are needed before we can answer reliably.

Sign in to submit a rulebook

Ask about Timbuktu

Answers show their sources. When the evidence is missing or unclear, we’ll say so.

Find a copy

Some links may earn GamesBond a commission. Prices and availability are set by the retailer.