← All games
Tourspel

1987

Tourspel

2–5 players · 90 min · 8+

Cycling simulation by a small Dutch designer outfit.

Each player takes charge of a team consisting of 1 captain and 3 helpers, or "water carriers". Cyclist move around a 4 lane wide track, by slipstreaming and dice rolling. Bonus and penalty chance cards help or hinder the cyclists, and the player whose captain first crosses the finish line wins the game. Alternative scoring rules allow the simulation of a tour (de France) along more numerous stages.

Like Homas Tour, there are alternative routes to pick from (in this case a fast oval, a longer road-race, and an even longer mountain stage) and there are different road surfaces to deal with. But although movement is also a combination of dice rolling, demarrages and slipstreaming, the mechanism used to resolve dice movement is very different from the usual roll-and-move. A player rolls 4 dice after obligatory slipstreaming, and the highest amount of team members that form a queue determine how many of these dice can be allocated to riders. Only the lowest numbers can be allocated, and you have to move the highest amount of riders that the dice will allow, making sequential positioning a crucial part of the game.

The "deluxe" edition of this game came in a clear plastic tube with magnetic chits representing riders and a 3 color board printed on a ferro-foil mat.

Rules and strategy

Source knowledge for this edition still needs preparation or review.

Prepare rules knowledge

Source rules are needed before we can answer reliably.

Sign in to submit a rulebook

Ask about Tourspel

Answers show their sources. When the evidence is missing or unclear, we’ll say so.

Find a copy

Some links may earn GamesBond a commission. Prices and availability are set by the retailer.