← All games
Zorndorf

1996

Zorndorf

1–2 players · 360 min · 12+

1758: A turning point in the Seven Years War. For the first time Austrian, Swedish and Russian forces pose simultaneous threats to the Prussian heartland.

By mid-August the Russian offensive crests on the Oder River, laying siege to the fortress of Cüstrin. Force marching from Silesia through blazing summer heat, Frederick races to bring about a decisive battle.

On 25 August near the village of Zorndorf 43,000 Russians and 36,000 Prussians fight one of the most savage battles of the war. For nearly 10 hours they hammer one another, yet by day's end neither army yields, despite staggering losses - nearly half the Russians and one-third of the Prussians were casualties.

Finally, both armies limp away, each claiming victory: the Russians back into Poland; the Prussians to Saxony and a new Austrian threat.

Zorndorf is the second game in the acclaimed Battles from the Age of Reason (BAR) series. The system presents a detailed simulation of warfare in the age of linear tactics. It is the framework through which players maneuver historic armies while seeking to discover which combinations of units and formations lead to victory, or are a formula for defeat.

Contents:

    2nd edition standard series rules booklet including updates for Kolin
    Special rules, scenarios & historical commentary booklet (28 pages)
    three 22 x 34 inch game maps
    2 countersheets with 280 counters each (Zorndorf countersheet, BAR 2nd edition Markers countersheet)

Game scale:

    Units: Infantry battalions, cavalry regiments, artillery sections
    Ground: 1 hex = 100 yards
    Time: 1 turn = 20 minutes

(from the back of the box and user's description)

Rules and strategy

Source knowledge for this edition still needs preparation or review.

Prepare rules knowledge

Source rules are needed before we can answer reliably.

Sign in to submit a rulebook

Ask about Zorndorf

Answers show their sources. When the evidence is missing or unclear, we’ll say so.