All Hands On Decks!
Christoph Sutherland , Felix Grosvenor (2026)
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Playing the role of pirates out for riches or glory, knock out all the other pirates to win the game, or dock at your Home port with three treasures in your hold. Start the game by drawing ten cards as desired from two decks, one tweaked for combat and the other for exploration. Take three lives and choose your Home port. If you lose all your lives, you're knocked out of the game. Set sail, rolling dice each turn to determine how far your voyage can take you. Choose your heading carefully to line up for warfare, or to continue your voyage to your destination on your next turn. Dock at port to draw/filter cards, dredge up sunken treasure with the right mix of luck and timing, or aim your cannons at your foes to take them out of the game and plunder their riches. Beware, however, as your target might well fire back if they survive your assault. Watch out for your opponents' plans as you race Home for victory. Unleash the Kraken on the board, a threat that each player gets to move at the end of their turn, or turn the tide by becoming the sole controller of the beast. It'll stay in play until it lands on an occupied space, dragging the ship to the depths with it. —description from the publisher
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