Big Time Wrestling
Kurt Schneible , Kurt E. Houghton (1984)
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Players manuever their wrestlers in the ring an each turn can use their action points to simultaneously select a move (from the cards in hand) to try on the opponent. The moves are cross-indexed and appropriate damage is dealt to opponent. The match is over when one wrestler is pinned or both have accumulated 75 or more impairment points. Promotional copy said "the only board game that comes in a can so strong that you can stand on it without it breaking!"
Mecánicas
Inteligencia de la Comunidad BGG
0.0
Media Ponderada
1
Puntuaciones
5
En Propiedad
5
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