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The basic idea behind Wigwam is straightforward and players, while enjoying the elements Wigwam shares with classic board games, quickly appreciate the unique character of the game too. The enemy Indian tribes, the brave and chief pieces, cross each others paths. The different moves and possibilities open to each of these pieces, together with individual role their tents or tepees play, create considerable suspense. Add to this a board on which pieces can move in 6 different directions and you get Wigwam. The aim is to render the opponent's warriors powerless either by capturing the chief or by encircling all his men, thus preventing him from moving further.
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